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	<title>Monte&#039;s Corner</title>
	<link>http://michaelmonte.com</link>
	<description></description>
	<lastBuildDate>Tue, 31 Aug 2010 17:02:13 +0000</lastBuildDate>
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		<title>A tad late.</title>
		<description><![CDATA[Looks like I&#8217;m going to be late on my milestone. I don&#8217;t really have a good excuse, so instead of trying to make one up, I&#8217;ll use that energy to continue forth on my game.]]></description>
		<link>http://michaelmonte.com/2010/08/31/a-tad-late/</link>
			</item>
	<item>
		<title>Physics</title>
		<description><![CDATA[Well, I got basic physics working the way I want it to. I used and modified Kevin Glass&#8216;s Slick2d/PHYS2D Platform Example. The only problem with his example was that it was not using Tiled to build the tile maps, and I had decided that Tiled is going to be the way I make the environment [...]]]></description>
		<link>http://michaelmonte.com/2010/07/16/physics/</link>
			</item>
	<item>
		<title>Milestones.</title>
		<description><![CDATA[After a suggestion from a friend of mine, I&#8217;ve made a milestone deadline for myself. By August 31, I plan to have a demo showcasing environment collision, movement impedance, and other things. Basically all the ways the environment may affect your movement will be implemented. This will not only include a demo for everyone to [...]]]></description>
		<link>http://michaelmonte.com/2010/07/06/milestones/</link>
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		<title>Collision</title>
		<description><![CDATA[My previous post I had fleshed out some rudimentary collision to test Tiled&#8217;s ability to put properties on different tiles. Since then I&#8217;ve fleshed out a little more advanced collision. As you can see in the video below the test game is very basic, but is does show off my awesome artistic ability. Because this [...]]]></description>
		<link>http://michaelmonte.com/2010/06/07/collision/</link>
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		<title>Slick2D and Tile Map Editor</title>
		<description><![CDATA[I put together a test game today just to get a feel for Slick2D, unintentionally I also got a feel for Tiled(Tile Map Editor)(Thanks Thorbjørn) . I was already planning on using Tiled for building my levels, however today my aim was only to get my little stick figure guy to jump on a platform, [...]]]></description>
		<link>http://michaelmonte.com/2010/06/01/slick2d-and-tile-map-editor/</link>
			</item>
	<item>
		<title>Blog Neglect</title>
		<description><![CDATA[I&#8217;ve been neglecting my personal piece of the web for too long. I need to stop forgetting about it. I have a game that is in the design stages(not Mr. Round). I want it to have the same feel as Metroid. It is in the very early design stages now, but I plan to post [...]]]></description>
		<link>http://michaelmonte.com/2010/05/28/blog-neglect/</link>
			</item>
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		<title>Real First Post</title>
		<description><![CDATA[I&#8217;m not sure what I will be doing with this blog. Hopefully updating it once I have some free time to work on my projects. Until then who knows.]]></description>
		<link>http://michaelmonte.com/2009/03/18/real-first-post/</link>
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