Monte's Corner

Archive for the 'Tiled' Category

Physics

Friday, July 16th, 2010

Well, I got basic physics working the way I want it to. I used and modified Kevin Glass‘s Slick2d/PHYS2D Platform Example. The only problem with his example was that it was not using Tiled to build the tile maps, and I had decided that Tiled is going to be the way I make the environment […]

Collision

Monday, June 7th, 2010

My previous post I had fleshed out some rudimentary collision to test Tiled’s ability to put properties on different tiles. Since then I’ve fleshed out a little more advanced collision. As you can see in the video below the test game is very basic, but is does show off my awesome artistic ability. Because this […]