Monte's Corner

Archive for the 'Slick2D' Category

Physics

Friday, July 16th, 2010

Well, I got basic physics working the way I want it to. I used and modified Kevin Glass‘s Slick2d/PHYS2D Platform Example. The only problem with his example was that it was not using Tiled to build the tile maps, and I had decided that Tiled is going to be the way I make the environment […]

Slick2D and Tile Map Editor

Tuesday, June 1st, 2010

I put together a test game today just to get a feel for Slick2D, unintentionally I also got a feel for Tiled(Tile Map Editor)(Thanks Thorbjørn) . I was already planning on using Tiled for building my levels, however today my aim was only to get my little stick figure guy to jump on a platform, […]