Monte's Corner

Archive for the 'Game Dev' Category

Physics

Friday, July 16th, 2010

Well, I got basic physics working the way I want it to. I used and modified Kevin Glass‘s Slick2d/PHYS2D Platform Example. The only problem with his example was that it was not using Tiled to build the tile maps, and I had decided that Tiled is going to be the way I make the environment […]

Milestones.

Tuesday, July 6th, 2010

After a suggestion from a friend of mine, I’ve made a milestone deadline for myself. By August 31, I plan to have a demo showcasing environment collision, movement impedance, and other things. Basically all the ways the environment may affect your movement will be implemented. This will not only include a demo for everyone to […]

Collision

Monday, June 7th, 2010

My previous post I had fleshed out some rudimentary collision to test Tiled’s ability to put properties on different tiles. Since then I’ve fleshed out a little more advanced collision. As you can see in the video below the test game is very basic, but is does show off my awesome artistic ability. Because this […]

Slick2D and Tile Map Editor

Tuesday, June 1st, 2010

I put together a test game today just to get a feel for Slick2D, unintentionally I also got a feel for Tiled(Tile Map Editor)(Thanks Thorbjørn) . I was already planning on using Tiled for building my levels, however today my aim was only to get my little stick figure guy to jump on a platform, […]