Monte's Corner

Archive for July 16th, 2010

Physics

Friday, July 16th, 2010

Well, I got basic physics working the way I want it to. I used and modified Kevin Glass‘s Slick2d/PHYS2D Platform Example. The only problem with his example was that it was not using Tiled to build the tile maps, and I had decided that Tiled is going to be the way I make the environment […]