Monte's Corner

Archive for July, 2010


Friday, July 16th, 2010

Well, I got basic physics working the way I want it to. I used and modified Kevin Glass‘s Slick2d/PHYS2D Platform Example. The only problem with his example was that it was not using Tiled to build the tile maps, and I had decided that Tiled is going to be the way I make the environment […]


Tuesday, July 6th, 2010

After a suggestion from a friend of mine, I’ve made a milestone deadline for myself. By August 31, I plan to have a demo showcasing environment collision, movement impedance, and other things. Basically all the ways the environment may affect your movement will be implemented. This will not only include a demo for everyone to […]